Struct TransformDebugDrawModifier
Transforms the given IDebugDrawer into world space
Implements
Namespace: Atlas
Assembly: Atlas.Runtime.dll
Syntax
public struct TransformDebugDrawModifier : IDebugDrawer
Constructors
| Improve this Doc View SourceTransformDebugDrawModifier(IDebugDrawer, Vector3)
Constructor
Declaration
public TransformDebugDrawModifier(IDebugDrawer drawer, Vector3 position)
Parameters
Type | Name | Description |
---|---|---|
IDebugDrawer | drawer | The drawer to transform |
UnityEngine.Vector3 | position | The world position to place the element at |
TransformDebugDrawModifier(IDebugDrawer, Vector3, Quaternion)
Constructor
Declaration
public TransformDebugDrawModifier(IDebugDrawer drawer, Vector3 position, Quaternion rotation)
Parameters
Type | Name | Description |
---|---|---|
IDebugDrawer | drawer | The drawer to transform |
UnityEngine.Vector3 | position | The world position to place the element at |
UnityEngine.Quaternion | rotation | The rotation of the element |
Properties
| Improve this Doc View SourceColor
Color of the modified element
Declaration
public Color Color { get; set; }
Property Value
Type | Description |
---|---|
UnityEngine.Color |
IsFinished
Whether or not the modified element has finished drawing
Declaration
public bool IsFinished { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Methods
| Improve this Doc View SourceDraw()
Draws the modified element
Declaration
public void Draw()